Initially your alien nemeses are hunting 'knowledge', which they can acquire in a few different ways, including kidnapping yours soldiers from the battlefield and imprisoning them (you can break them out later). In the bar aboard the Avenger, if you zoom in there's a radio station playing with its own DJ. In the ship between missions you'll hear Advent news reports spinning your missions. Solomon felt that the strategy layer was a little cold in XCOM-"this is my fault," he says-so expect loads more chatter. They can run operations on the strategy layer to disrupt your campaign, and they will even taunt you in the command centre. The result is three distinct alien heroes that will dog XCOM's efforts in battle and on the campaign map. The team saw the nemesis system in Shadow of Mordor and wondered how those persistent rivalries would work in the context of an XCOM 2 campaign.
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